Razer2025
Project Skye
A product film that makes the comfort and engineering of Razer Iskur V2 visible.
- My role
- Art direction · Storyboards
- Studio
- Carbon
My part in the work
I worked on the art direction and storyboard, developing the visual approach and shot sequence with the Carbon team.
Make the engineering visible
Project Skye introduces the next generation of Razer Iskur V2. The direction draws on precise product cinematography: a controlled reveal, close material studies and an inside view of the lumbar mechanism. Each move needs to communicate a benefit as well as make the chair look desirable.

A sequence built around the product
The storyboard moves from the chair’s silhouette into its support system, leather and layered foam, before returning to the complete chair. That order gives the film a clear argument: reveal the object, explain how it works, then show where it belongs. Supers sit with the relevant feature rather than competing with the whole product at once.


From a technical space to a personal one
The closing rooms change the mood without losing the chair. Distinct colours and setups let the product move from an engineered object into a gamer’s own space. The styleframes below show that development; the finished film above shows how it resolved in motion.
Carbon team
- Creative direction
- Matthew Crescenzo
- Associate creative direction
- Charles Cheong
- Art direction and motion design
- Jatin Gupta
- Design director
- Kyle Nai
- Project managers
- Aisyah · Aigner
- Designers
- Blair · Yian · Ying Lin · Ching tong Poy



