Razer2025
Project Arielle
A product film that makes heating, cooling and airflow visible through CG, lighting and graphic storytelling.
- My role
- Art direction · CG · Product film
- Studio
- Carbon
My part in the work
I led art direction and CG, defining how airflow, temperature, materials, and product detail should read on screen.
Making temperature visible
Project Arielle is a mesh gaming chair with an integrated heating and cooling system. The film needed to explain its bladeless airflow while keeping the chair desirable as a piece of hardware.
The visual direction moves between a clean studio and darker technical spaces. Cool blue airflow and warm amber environments give the invisible functions a clear visual language, while close views keep attention on the controls, materials and fan system.


From feature to frame

Product framing and supers were planned as one sequence. The copy has to read quickly, then give the chair room to carry the image. The warm landscape in the client styleframe makes the heating benefit legible before the explanation is complete.
Typography and the edit

Carbon team
- Creative direction
- Matthew Crescenzo
- Associate creative direction
- Charles Cheong
- Art direction and motion design
- Jatin Gupta
- Design director
- Kyle Nai
- Project managers
- Aisyah · Aigner
- Designers
- Blair · Yian · Ying Lin · Ching tong Poy

